- INTRODUCTION
- ABSTRACT
- OBJECTIVES
- DATES
- INTENDED AUDIENCE
- ORGANIZERS
- PARTICIPANTS
- PROGRAM

An ACM DIS 2010 Workshop
"Heritage Inquiries:
A Designerly Approach to Human Values"
Download the Call for Participation
Download Participants' Submissions (updated on August 9th)
Submission deadline passed
"HERITAGE INQUIRIES:
A DESIGNERLY APPROACH TO HUMAN VALUES"
| Elisa Giaccardi Departamento de Informática Instituto de Cultura y Tecnología Universidad Carlos III de Madrid Avda Universidad 30, Leganés, Madrid, Spain elisa.giaccardi@uc3m.es |
Ole Sejer Iversen Department of Information and Media Studies University of Aarhus Helsingforsgade 14, 8200 Århus N, Denmark imvoi@hum.au.dk |
ABSTRACT
This two-day workshop will bring together the interdisciplinary community of scholars and practitioners involved in the design of interactive systems and sharing a common interest in heritage matters.
The role of emerging technologies in the preservation of the things we value is increasingly at the forefront of people’s concerns. As designers of interactive systems, we are asked to better understand what people do and do not value. At the core is the question: what does it mean to be human? This understanding is central to how we design for a changing world [1]. Heritage matters represent a unique domain to explore fundamental human values, including remembering, being a community, and coming together as a society through separate understandings and attachments to artifacts, places and events. Because heritage is lived and practiced within situations that are “personal and yet social,” “private and yet public,” “of the present and yet of the past and the future” [2], such an exploration bears extraordinary opportunities for the future design of interactive systems. While fostering engaging ways for people to interact with heritage objects and matters, it opens up design inquiries that go beyond traditional museological concerns and contribute to basic research in human-centered design.
Through design activities embedded within Aarhus and its surroundings, participants will discuss the theoretical implications of design inquiries in the heritage domain with respect to the future design of interactive systems of social and cultural significance, focusing in particular on issues of everyday engagement. The workshop will also provide a key networking opportunity– it will create an international network of scholars and practitioners engaged in heritage matters within the field of interaction design, produce a shared agenda of research themes and design considerations, and find publication in several venues, including an edited book.
[1] R. Harper, T. Rodden, Y. Rogers, A. Sellen (2007). Being Human: Human-Computer Interaction in the Year 2020. Cambridge, England: Microsoft Research Ltd.
[2] E. Giaccardi, L. Palen, (2008). The Social Production of Heritage Through Cross-Media Interaction: Making Place for Place-Making. International Journal of Heritage Studies, 14:3, May 2008, pp. 282-298.
OBJECTIVES
Create an international network of scholars and practitioners engaged in heritage matters within the field of interaction design, elaborate a shared agenda of research themes and design considerations with particular emphasis on issues of everyday engagement in heritage matters.
Discussion of the theoretical implications of design inquiries in the heritage domain with respect to the design of interactive systems of social and cultural significance will address in particular the following questions:
• How can designers inquire into people's engagement in heritage matters?
• How can interactive technology support or even promote the motivation and values underpinning engagement in heritage matters?
• What characterizes heritage experience, and how can we design for it?
• How can interactive technology support the social system of experiences and interpretations that makes the meaning of heritage evolve over time?
• What structures of conversation do we need to designerly put in place to capture and reinforce the dialectical and often impalpable relations between people and their environment?
• How can we design for publics that form and evolve around personal as well as societal heritage matters on the basis of common interests and affinities?
The workshop will also produce several publications, including an edited book.
IMPORTANT DATES
Submission deadline (passed): (May 31, 2010) - Extended to: June 07, 2010
Notification to participants: (June 28, 2010) - Extended to: July 05, 2010
Workshop participants will be selected on the basis of a submitted 2 to 4 page position paper. The position paper must outline the submitters view on the workshop theme and the reasons for interest in the topic including the following information:
- A theoretical account or investigation in the convergence of heritage matters and interaction design;
- A description of a method or project related to designing for heritage experience and interpretation.
Email submissions to: elisa.giaccardi@uc3m.es with the subject heading "DIS 2010 Workshop Submission"
- All submissions must follow the ACM CHI formatting guidelines for extended abstracts which is available at:
INTENDED AUDIENCE
The workshop welcomes scholars and practitioners interested in discussing novel design inquiries from both design research and heritage studies. We welcome scholars and practitioners covering a wide range of areas of expertise, including:
• interaction design
• human-computer interaction
• information technology
• anthropology
• sociology
• archaeology
• architecture
• historical studies
• human geography
• museum and heritage studies
• cultural studies
• media and communication
• new media arts
WORKSHOP ORGANIZERS
Elisa Giaccardi
Departamento de Informática +
Instituto de Cultura y Tecnología
Universidad Carlos III de Madrid
elisa.giaccardi@uc3m.es
website
Ole Sejer Iversen
Department of Information and Media Studies
University of Aarhus
imvoi@hum.au.dk
website
Visit the official DIS2010 site at www.dis2010.org

Website: Per Henrik Storm, Department of Information and Media Studies, University of Aarhus
LIST OF PARTICIPANTS
Download participants' submissions (updated on August 9th)
| Andreassen, Ingvild Solberg | Intermedia | University of Oslo | Norway |
| Pierroux, Palmyre | Intermedia | University of Oslo | Norway |
| Speed, Chris | Schools of Architecture and Landscape Architecture | Edinburgh College of Art | UK |
| Bidwell, Nicola J. | Meraka Institute | CSRI | South Africa |
| Clarke, Rachel | School of Computing Science, Culture Lab |
Newcastle University | UK |
| Wright, Peter | School of Computing Science, Culture Lab |
Newcastle University | UK |
| Galani, Arete | International Centre for Cultural and Heritage Studies | Newcastle University | UK |
| Dindler, Christian | Information and Media Studies, Center for Digital Urban Living |
University of Aarhus | Denmark |
| Kersten, Kristel | Waag Society | Amsterdam | Netherlands |
| van Dijk, Dick | Waag Society | Amsterdam | Netherlands |
| Leong, Tuck Wah | Information and Media Studies, Center for Digital Urban Living |
University of Aarhus | Denmark |
| Marchetti, Emanuela | Warwick Business School | The University of Warwick | UK |
| Petrelli, Daniela | Information Studies | University of Sheffield | UK |
| Reeder, Sarah M. | School of Informatics | Indiana University, Bloomington | USA |
| Smith, Rachel Charlotte | Information and Media Studies, Center for Digital Urban Living |
University of Aarhus | Denmark |
| Stuedhal, Dagny | Intermedia | University of Oslo | Norway |
| Taylor, Nick | Computing Department | Lancaster University | UK |
TENTATIVE WORKSHOP PROGRAM
Download the workshop program
Monday, August 16th
09:00 – 09:30 Introduction to the workshop
09:30 – 10:00 Icebreaker session
10:00 – 10:30 Coffee break
10:30 – 12:00 10-minute presentations from participants
12:00 – 13.00 Lunch break
13:00 – 15:00 10-minute presentations from participants
15:00 – 15:30 Coffee break
15:30 – 17:00 Discussion & group formation
17:00 – 18.00 Debriefing
20:00 – HERITAGE DINNER
Tuesday, August 17th
09:00 – 09:15 Introduction to the activities (on site)
09:15 – 10:30 Design session 1
10:30 – 11:00 Coffee break
11:00 – 12:30 Design session 2
12:30 – 13:30 Lunch break
13:30 – 15:30 Design session 3
15:30 – 16:00 Coffee break
16:00 – 17:00 20-minute presentations from design groups
17:00 – 18:00 Final conceptual mapping by Board Game